Language
Davinci follows a modeling standard based on the System Modeling Language (SysML) v2 schema to represent concepts in its digital model. This schema is encapsulated within a database method that supports graphical interactions, with an intuitive search and traversal interface. At the core of this schema areObjects, which represent specific elements of the system being modeled. Each object has its own set of parameters, which can be defined, as well as child objects that further specify these parameters. Objects also interact with one another through various relationships, outlining how they connect and influence each other across the model.
Properties
Objects have intrinsic properties that vary depending on their type. For instance,Attributes have a Value field that holds the data associated with the attribute. Interfaces, on the other hand, define the connections between Ports, detailing how these Ports interact with other elements in the system. These properties are crucial in shaping the behavior and functionality of Objects within the Model.
Parent-Child Relationships
Objects can contain other objects of specific types, which further define the nature of the parent object. For example, aPart Object might contain the Attribute “Mass”, or other Parts that contribute to defining the structure of its Part Tree. These Child Objects serve to clarify and expand on the characteristics of the Parent Object, helping to Model the System in more detail.
Relationships
Objects can form connections with one another, signifying various types of interactions. For example, an “Engine” object may be linked to a “Fuel Tank” object, indicating the Engine’s reliance on fuel provided by the tank. Alternatively, an object might have a specific owned port, which interfaces with other ports in the system. Relationships between objects can be directional and given a type:In Relationshipsrepresent a flow of data or control into an Object. For example, a “Sensor” Object might have an “in” relationship with an “Actuator,” allowing it to receive data from the Actuator about its current position.Out Relationshipssignify the flow of data or control from an Object. For example, a “Controller” Object may have an “out” relationship with an “Actuator,” enabling it to control the Actuator’s behavior through a data connection.InOut relationshipsrepresent two-way interactions. For instance, a “Communication Module” Object might have an “inout” relationship with a “Radio Antenna” Object, where it can broadcast commands as well as receive communications from other systems.